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Talk guidelines

Page history last edited by Yury Lifshits 2 years ago

First of all, do not take these guidelines too seriously.

If you disagree with some suggestion, just ignore it.

Or simply edit this page to update the guidelines!

 

Abstracts

     You can write about your experience and projects at our "talk abstracts" page:

     http://remakecamp.pbworks.com/Talk-abstracts

     Interested people will add specific questions/tips there, so you will know what to talk about

 

Upload your presentation

  If you are going to use slides, please upload them somewhere (e.g. http://slideshare.net or this wiki)

  and add a link to http://remakecamp.pbworks.com/Talk-abstracts

 

Time

   Time is tough, folks. We have three hours for talks and 33 speakers so far.

   So the default slot is 5 minutes. We will make several exceptions, so ping Yury

   if you need more time.

 

Talks vs. panels

   Several speakers can pool their time together and have a panel instead

   If you have big questions to discuss with everyone, submit them to our super panel instead: http://remakecamp.pbworks.com/Super-panel 

 

Types of talks

   Demo/project presentation

      - I am solving this problem

      - My product is doing this and this

      - Here are my best customers, they use it in this and that ways

   "Experience" talk

      - what I learned during the last two-three years

      - how I make money

      - specific use cases

      - what my readers / users are saying about my work

   "Q&A" talk

      - I do this and this, ask me anything

      - On stage interview

 

 

Slides

    You can use slide or not, it's up to you.

 

Skype-in talks

     Tip: You can switch between "talking head" and "share my screen" regimes in skype

 

 

Things to include

    Specific, specific, specific: how you earned your last dollar? what was your last story? what was the biggest influence of your work?

    Be concise: prepare longer talk, and then remove everything secondary

    User/reader view: talk more about how people use your product and are influenced by your content.

    What does not work and why?

 

Things to avoid

    Please, spend less than half of your talk on generalizations. Give more examples than general trends.

    Summarizing work of others. Spend at least half of your time on your own experience instead.

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